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c#/과제

2020.04.08 과제 enum 캐릭터 생성

by Luna_O 2020. 4. 8.
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace study_005
{
    class App
    {        
        enum raceType
        {
            Human,
            Dwarf,
            NightElf
        }
        enum human
        {
            Warrior,
            Rougue,
        }
 
        enum Dwarf
        {
            Hunter,
            Pritest,
        }
        enum NightElf
        {
            Mage,
            Monk
        }
        public App()
        {
            Console.WriteLine("(0: Human, 1: Dwarf, 2: NightElf)");
            Console.Write("종족을 선택해주세요. ");
            var input = Console.ReadLine();
            var race = int.Parse(input);
            var racetype = (raceType)race;
            Console.WriteLine(" ");
            switch (racetype)
            {
                case raceType.Human:
                    Console.WriteLine("{0}을 선택했습니다.", racetype);
                    Console.WriteLine(" ");
                    Console.WriteLine("(0:Warrior, 1:Rogue)");
                    Console.Write("직업을 선택 해주세요. ");
                    var input1 = Console.ReadLine();
                    var ClasseTypes = int.Parse(input1);
                    var classesTypes = (human)ClasseTypes;
                    Console.WriteLine(" ");
                    switch (classesTypes)
                        {
                        case human.Warrior:
                            Console.WriteLine("캐릭터 ({0},{1})가 생성되었습니다", racetype, classesTypes);
                            break;
                        case human.Rougue:
                            Console.WriteLine("캐릭터 ({0},{1})가 생성되었습니다", racetype, classesTypes);
                            break;
                    }
                    break;
                case raceType.Dwarf:
                    Console.WriteLine("{0}을 선택했습니다.", racetype);
                    Console.WriteLine(" ");
                    Console.WriteLine("(0:Hunter, 1:Pritest)");
                    Console.Write("직업을 선택 해주세요. ");
                    var input2 = Console.ReadLine();
                    var ClasseTypes1 = int.Parse(input2);
                    var classesTypes1 = (Dwarf)ClasseTypes1;
                    Console.WriteLine(" ");
                    switch (classesTypes1)
                    {
                        case Dwarf.Hunter:
                            Console.WriteLine("캐릭터 ({0},{1})가 생성되었습니다", racetype, classesTypes1);
                            break;
                        case Dwarf.Pritest:
                            Console.WriteLine("캐릭터 ({0},{1})가 생성되었습니다", racetype, classesTypes1);
                            break;
                    }
                    break;
                case raceType.NightElf:
                    Console.WriteLine("{0}을 선택했습니다.", racetype);
                    Console.WriteLine(" ");
                    Console.WriteLine("(0:Mage, 1:Monk)");
                    Console.Write("직업을 선택 해주세요. ");
                    var input3 = Console.ReadLine();
                    var ClasseTypes2 = int.Parse(input3);
                    var classesTypes2 = (NightElf)ClasseTypes2;
                    Console.WriteLine(" ");
                    switch (classesTypes2)
                    {
                        case NightElf.Mage:
                            Console.WriteLine("캐릭터 ({0},{1})가 생성되었습니다", racetype, classesTypes2);
                            break;
                        case NightElf.Monk:
                            Console.WriteLine("캐릭터 ({0},{1})가 생성되었습니다", racetype, classesTypes2);
                            break;
                    }
                    break;
}
         
 
 

 

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